OpenASIP  2.0
Connection.cc
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1 /*
2  Copyright (c) 2002-2009 Tampere University.
3 
4  This file is part of TTA-Based Codesign Environment (TCE).
5 
6  Permission is hereby granted, free of charge, to any person obtaining a
7  copy of this software and associated documentation files (the "Software"),
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11  Software is furnished to do so, subject to the following conditions:
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16  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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23  */
24 /**
25  * @file Connection.cc
26  *
27  * Implementation of Connection class.
28  *
29  * @author Lasse Laasonen 2003 (lasse.laasonen-no.spam-tut.fi)
30  * @note reviewed 11 Jun 2004 by am, pj, jn, ll
31  * @note rating: red
32  */
33 
34 #include "Connection.hh"
35 #include "Bus.hh"
36 #include "Socket.hh"
37 #include "Segment.hh"
38 #include "Application.hh"
39 #include "ObjectState.hh"
40 
41 using std::string;
42 
43 namespace TTAMachine {
44 
45 // initialization of static data members
46 const string Connection::OSNAME_CONNECTION = "connection";
47 const string Connection::OSKEY_SOCKET = "socket";
48 const string Connection::OSKEY_BUS = "bus";
49 const string Connection::OSKEY_SEGMENT = "segment";
50 
51 
52 /**
53  * Constructor.
54  *
55  * @param socket Socket which is connected to the given segment.
56  * @param bus Segment of a bus which is connected to the socket.
57  */
59  socket_(&socket), bus_(&bus) {
60 }
61 
62 /**
63  * Destructor.
64  *
65  * If Connection object still joins a socket and a segment, they are detached
66  * before destructing the Connection object.
67  */
69  if (socket_->isConnectedTo(*bus_)) {
70  assert(bus_->isConnectedTo(*socket_)); // sanity check
71  socket_->detachBus(*bus_); // or bus_->detachSocket(socket_)
72  } else {
73  // this is for when destructor is called by a detach methods
75  }
76 }
77 
78 
79 /**
80  * Saves its state to an ObjectState instance.
81  *
82  * @return The newly created ObjectState instance.
83  */
87  state->setAttribute(OSKEY_SOCKET, socket()->name());
88  state->setAttribute(OSKEY_BUS, bus()->parentBus()->name());
89  state->setAttribute(OSKEY_SEGMENT, bus()->name());
90  return state;
91 }
92 
93 }
TTAMachine::Connection::socket
Socket * socket() const
TTAMachine::Segment
Definition: Segment.hh:54
Connection.hh
TTAMachine::Connection::~Connection
~Connection()
Definition: Connection.cc:68
ObjectState
Definition: ObjectState.hh:59
TTAMachine::Connection::bus_
Segment * bus_
Bus which is connected to the socket.
Definition: Connection.hh:70
Socket.hh
assert
#define assert(condition)
Definition: Application.hh:86
Segment.hh
TTAMachine::Connection::bus
Segment * bus() const
Application.hh
ObjectState.hh
TTAMachine::Socket
Definition: Socket.hh:53
TTAMachine::Segment::isConnectedTo
bool isConnectedTo(const Socket &socket) const
Definition: Segment.cc:274
TTAMachine::Connection::Connection
Connection(Socket &socket, Segment &bus)
Definition: Connection.cc:58
Bus.hh
TTAMachine::Socket::isConnectedTo
bool isConnectedTo(const Bus &bus) const
Definition: Socket.cc:331
TTAMachine::Socket::detachBus
void detachBus(Segment &bus)
Definition: Socket.cc:213
TTAMachine::Connection::OSKEY_BUS
static const std::string OSKEY_BUS
ObjectState attribute key for bus name.
Definition: Connection.hh:62
TTAMachine::Connection::OSKEY_SEGMENT
static const std::string OSKEY_SEGMENT
ObjectState attribute key for segment name.
Definition: Connection.hh:64
TTAMachine::Connection::socket_
Socket * socket_
Socket which is connected to the bus.
Definition: Connection.hh:68
TTAMachine::Connection::saveState
ObjectState * saveState() const
Definition: Connection.cc:85
TTAMachine
Definition: Assembler.hh:48
TTAMachine::Connection::OSKEY_SOCKET
static const std::string OSKEY_SOCKET
ObjectState attribute key for socket name.
Definition: Connection.hh:60
TTAMachine::Connection::OSNAME_CONNECTION
static const std::string OSNAME_CONNECTION
ObjectState name for Connection.
Definition: Connection.hh:58
ObjectState::setAttribute
void setAttribute(const std::string &name, const std::string &value)
Definition: ObjectState.cc:100